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Ctrl Alt Defeat: Is Gaming Inspiring Violence IRL?

What does the research say? Do video games drive violent crime?

PEOPLE
TECHNOLOGY

3 MINS READ

Virtual Reality Experience

DATE

JANUARY 27, 2025

AUTHOR

Rachel Kowert

Rachel Kowert, Ph.D is a research psychologist, award-winning author, and globally recognized leader facilitating global policy and product development with non-profit, governmental, and non-governmental agencies for more than 15 years through data-driven research focused on mental health and trust and safety in digital games.

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Dive into the discussion of whether there is something to worry about with on-screen action games.

After nearly every mass shooting event, the public seems to receive the same message: “the killer was a gamer”. In fact, over the past 50 years, video games have become the scapegoat of choice when someone exhibits violent behavior or commits a violent crime. But what does the research say? Do video games drive violent crime?

Hundreds of scientific studies have evaluated the relationship between violent video game play and aggression. It is true that, of these, a few have reported small, short-term increases in aggression following exposure to violent video games. While this may seem like a reason to sound the alarm, it is important to note that these increases in aggression are typically measured within the first few minutes following violent video game play and there has been no evidence to suggest that these short term rises have any long term impact on players level of aggression. Additionally, for every study that has reported short increases in aggression, there are far more that have concluded that there are no significant links between violent video game play and aggression or other undesirable behavioral outcomes such as anti-social attitudes or bullying behavior among children and adolescents.

Another way to think about it is if there were a direct relationship between violent video games and aggression, then we should have seen an increase in crime over the last twenty years corresponding with the rise in popularity of violent video games.Youth crime should have shown a particularly steep increase since, presumably, teenagers have more time to dedicate to video game play (and thus, have a greater exposure to violent content) and they have traditionally been found to be more easily influenced by media messages than adults. But this increase has not occurred.  In fact, the opposite has happened. With ...