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AUTHOR
Rachel Kowert, Ph.D is a research psychologist, award-winning author, and globally recognized leader facilitating global policy and product development with non-profit, governmental, and non-governmental agencies for more than 15 years through data-driven research focused on mental health and trust and safety in digital games.
IMAGE
Image Credit: Andrew Lozano
When we think about someone who plays online games, typically the idea of someone who is lonely and isolated comes to mind (who probably lives on a couch in their parents basement). And it is not just that people who turn to online games may be lonelier, there is a general concern that engaging in these spaces will further their isolation and loneliness. What does the research say?
The relationships between video game play and social outcomes were first explored in the 1980s. Coining the term, “electronic friendship”, people first started expressing their concerns that arcade machines could be emerging as substitutes for social engagement. However, the research paints a far different picture. Online games seem to be less substitutions and more augmenting. People are not turning to online games to the detriment of their offline relationships but rather people are using them as spaces to supplement, or add to, their friendship networks. In a recent study, more than half of all game players say they play online games together with friends and a third play with their spouse/partner or other family members. Research has also found games to be linked to reductions in loneliness
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